Rather, the player simply puts the land onto the battlefield. The Mending of Dominaria - grabs back creatures, then lands. We don't have a lot of lifegain, so it can be painful to cast multiple times - consider delving it away aggressively. Praetor's Counsel, Wildest Dreams, Creeping Renaissance and other bigger recursion effects - we don't need card advantage that badly due to having Tasigur as a mana sink, but these can be worth considering if you want a more efficient rate for your card advantage. Thanks to the singleton nature of Commander, it effectively reads "Return all permanents from your graveyard to the battlefield"; after just one board wipe, this can put you so far ahead that your opponents could struggle to ever catch up with you. How Every Commander Deck Can Use the Graveyard. Silumgar, the Drifting Death: has some lovely flavor text. In a pinch, Tasigur can help out here - it's very easy to negotiate with one opponent for a removal spell for another opponent's threat. Additionally, if a card puts a land directly into play, it accelerates your mana development, which is also crucial. That's an amazing card for green.
The goal here is to do something unique. Dead of Winter - three mana for a board wipe is a bargain. Living Death is revered and feared in equal measures, and it's one of the de facto reanimator spells.
Some of these lands are so powerful because we know our opponents cannot deal with them. As before the land side is just gravy on top. Hitting land drops is great. I am not sure where exactly these cards fit in. Return all enchantments from your graveyard. There is nothing grander than three lands for 3 mana right onto the battlefield. One weakness in our creature suite is a lack of creatures with flying, but we do have cards like Sandwurm Convergence that make it difficult for us to be attacked. Here are some examples: Throes of Chaos is a spell that I've started adding to almost every red deck I build.
Diabolic Revelation - not particularly efficient, but it's definitely possible to set up something scary. Provided you have a reasonable spread of card types, any Boros deck should consider this to help recover after a wipe or untimely wheel effect. Alternatively, keep ramping and funnel any spare mana you have into Tasigur activations - when you're getting four or five extra cards per turn cycle, that's usually enough to grind out any opponent. Top 10 Land Fetchers of All Time | Article by Abe Sargent. Cast spells out of graveyard []. Flamekin Village also taps for a red itself making it less of a liability to your colors. In a more budget-conscious realm, Tectonic Edge, Ghost Quarter, and Demolition Field are fantastic options.
Do you like lands in graveyards? Just don't be too surprised if people drop from your game the second it's played. It could be hard to fit it into an Omnath, Locus of Creation deck, for instance, but most decks with three or fewer colors should be able to find room somewhere. Regrowth - recurs anything, at a cheap price. I have never resolved a Death Cloud and gone on to lose the game. EDH101: Best Utility Lands for Commander. You may play land cards from your graveyard. Glasspool Mimic is a simple clone effect at a good rate. It likes friends such as Valakut, the Molten Pinnacle or mono-blue control. Bojuka Bog is another option in black, though it generally lacks the ability to exile at instant speed, and it only hits one player.
It has the weakness of many white card-searching cards that your foe has to have more lands than you. Each player's graveyard starts out empty. Even if you don't overload it, having access to any one spell that you've cast before can often be more than enough! The flexibility of these cards is one of their greatest strengths; you can cash one in early as a Regrowth if you wish, or hold out for a big recovery turn later in the game. 8] Black does it most often, but white occasionally does it in sets that need it. WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon. Finally, eternalize from Amonkhet block allows you to bring back a creature as a 4/4 Zombie token copy. This makes these lands ideal for cutting people off from a powerful effect rather than cutting them off mana. What Is a Utility Land in Commander? Return all artifacts from graveyard. So far, this may read like an article on how to add graveyard shenanigans to your deck, but it's a little more than that. This deck's gameplan is to win via pure mana advantage. I believe it is essential, and not something to be feared. Villainous Wealth - I've had mixed results from Villainous Wealth.